Adding more gates.

Since I took the task of making gates equivalent of E2 functions, a lot of gates have been made. And more will be made. If you have suggestions for gates, either send me PM or post a comment on this post. So far the list of gates include:


Angle:
Addition
Compose
Decompose
Direction (forward, left, up)
Division
Equal
Identity
Inequal
Multiplication
Negate
Normalize
Round
Shift Components Left
Shift Components Right
Subtraction
To String



Entity:
AimDirection
AimEntity
AimPosition
Angles
Angular Velocity
Apply Angular Force
Apply Force
Apply Offset Force
Class
Color
Direction (forward, right, up)
Entity ID
Equal
Health
Inequal
Inertia
Is In Vehicle
Is NPC
Is On Fire
Is On Ground
Is Player
Is Player Holding
Is Under Water
Is Valid
Is Vehicle
Is Weapon
Is World
Local to World
Mass
Mass Center
Mass Center (local)
Material
Model
Name
Owner
Position
Radius
Set Color
Set Mass
SteamID
Time Connected
Velocity
Velocity (local)
World to Local (angle)
World to Local (vector)



Ranger:

Distance
Entity
Hit
Hit Normal
Hit Position
Hit World
Trace



String:
Equal
Index
Inequal
Length
Lowercase
Substring
Substring from Left
Substring from Right
Uppercase



Vector:
Addition
Angles(degree)
Angles(radian)
Component Derivative
Component Integral
Compose
Cross Product
D-Latch
Decompose
Demultiplexer
Division
Dot Product
Equal
Greater Than
Greater Than or Equal To
Identity
Inequal
Is In World
Largest
Latch
Less Than
Less Than or Equal To
Magnitude
Multiplexer
Multiplication
Negate
Normalize
Positive
Random
Round
Shift Components Left
Shift Components Right
Smallest
Subtraction
To String

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